open3d.geometry.MeshBase

class open3d.geometry.MeshBase

MeshBase class. Triangle mesh contains vertices. Optionally, the mesh may also contain vertex normals and vertex colors.

class Type

Enum class for Geometry types.

HalfEdgeTriangleMesh = <Type.HalfEdgeTriangleMesh: 7>
Image = <Type.Image: 8>
LineSet = <Type.LineSet: 4>
PointCloud = <Type.PointCloud: 1>
RGBDImage = <Type.RGBDImage: 9>
TetraMesh = <Type.TetraMesh: 10>
TriangleMesh = <Type.TriangleMesh: 6>
Unspecified = <Type.Unspecified: 0>
VoxelGrid = <Type.VoxelGrid: 2>
property name
property value
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: open3d.geometry.MeshBase) -> None

Default constructor

  1. __init__(self: open3d.geometry.MeshBase, arg0: open3d.geometry.MeshBase) -> None

Copy constructor

clear(self: open3d.geometry.Geometry) open3d.geometry.Geometry

Clear all elements in the geometry.

Returns:

open3d.geometry.Geometry

compute_convex_hull(self: open3d.geometry.MeshBase) tuple[open3d.geometry.TriangleMesh, list[int]]

Computes the convex hull of the triangle mesh.

Returns:

tuple[open3d.geometry.TriangleMesh, list[int]]

dimension(self: open3d.geometry.Geometry) int

Returns whether the geometry is 2D or 3D.

Returns:

int

get_axis_aligned_bounding_box(self: open3d.geometry.Geometry3D) open3d.geometry.AxisAlignedBoundingBox

Returns an axis-aligned bounding box of the geometry.

Returns:

open3d.geometry.AxisAlignedBoundingBox

get_center(self: open3d.geometry.Geometry3D) numpy.ndarray[numpy.float64[3, 1]]

Returns the center of the geometry coordinates.

Returns:

numpy.ndarray[numpy.float64[3, 1]]

get_geometry_type(self: open3d.geometry.Geometry) open3d.geometry.Geometry.Type

Returns one of registered geometry types.

Returns:

open3d.geometry.Geometry.Type

get_max_bound(self: open3d.geometry.Geometry3D) numpy.ndarray[numpy.float64[3, 1]]

Returns max bounds for geometry coordinates.

Returns:

numpy.ndarray[numpy.float64[3, 1]]

get_min_bound(self: open3d.geometry.Geometry3D) numpy.ndarray[numpy.float64[3, 1]]

Returns min bounds for geometry coordinates.

Returns:

numpy.ndarray[numpy.float64[3, 1]]

get_minimal_oriented_bounding_box(self: open3d.geometry.Geometry3D, robust: bool = False) open3d.geometry.OrientedBoundingBox

Returns the minimal oriented bounding box for the geometry.

Creates the oriented bounding box with the smallest volume. The algorithm makes use of the fact that at least one edge of the convex hull must be collinear with an edge of the minimum bounding box: for each triangle in the convex hull, calculate the minimal axis aligned box in the frame of that triangle. at the end, return the box with the smallest volume

Parameters:

robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.

Returns:

The oriented bounding box. The bounding box is oriented such that its volume is minimized.

Return type:

open3d.geometry.OrientedBoundingBox

get_oriented_bounding_box(self: open3d.geometry.Geometry3D, robust: bool = False) open3d.geometry.OrientedBoundingBox

Returns the oriented bounding box for the geometry.

Computes the oriented bounding box based on the PCA of the convex hull. The returned bounding box is an approximation to the minimal bounding box.

Parameters:

robust (bool) – If set to true uses a more robust method which works in degenerate cases but introduces noise to the points coordinates.

Returns:

The oriented bounding box. The bounding box is oriented such that the axes are ordered with respect to the principal components.

Return type:

open3d.geometry.OrientedBoundingBox

static get_rotation_matrix_from_axis_angle(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_quaternion(rotation: numpy.ndarray[numpy.float64[4, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_xyz(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_xzy(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_yxz(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_yzx(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_zxy(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
static get_rotation_matrix_from_zyx(rotation: numpy.ndarray[numpy.float64[3, 1]]) numpy.ndarray[numpy.float64[3, 3]]
has_vertex_colors(self: open3d.geometry.MeshBase) bool

Returns True if the mesh contains vertex colors.

Returns:

bool

has_vertex_normals(self: open3d.geometry.MeshBase) bool

Returns True if the mesh contains vertex normals.

Returns:

bool

has_vertices(self: open3d.geometry.MeshBase) bool

Returns True if the mesh contains vertices.

Returns:

bool

is_empty(self: open3d.geometry.Geometry) bool

Returns True iff the geometry is empty.

Returns:

bool

normalize_normals(self: open3d.geometry.MeshBase) open3d.geometry.MeshBase

Normalize vertex normals to length 1.

Returns:

open3d.geometry.MeshBase

paint_uniform_color(self: open3d.geometry.MeshBase, color: numpy.ndarray[numpy.float64[3, 1]]) open3d.geometry.MeshBase

Assigns each vertex in the MeshBase the same color.

Parameters:

color (numpy.ndarray[numpy.float64[3, 1]]) – RGB colors of vertices.

Returns:

open3d.geometry.MeshBase

rotate(*args, **kwargs)

Overloaded function.

  1. rotate(self: open3d.geometry.Geometry3D, R: numpy.ndarray[numpy.float64[3, 3]]) -> open3d.geometry.Geometry3D

    Apply rotation to the geometry coordinates and normals.

Parameters:

R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix

Returns:

open3d.geometry.Geometry3D

  1. rotate(self: open3d.geometry.Geometry3D, R: numpy.ndarray[numpy.float64[3, 3]], center: numpy.ndarray[numpy.float64[3, 1]]) -> open3d.geometry.Geometry3D

    Apply rotation to the geometry coordinates and normals.

Parameters:
  • R (numpy.ndarray[numpy.float64[3, 3]]) – The rotation matrix

  • center (numpy.ndarray[numpy.float64[3, 1]]) – Rotation center used for transformation.

Returns:

open3d.geometry.Geometry3D

scale(*args, **kwargs)

Overloaded function.

  1. scale(self: open3d.geometry.Geometry3D, scale: float, center: numpy.ndarray[numpy.float64[3, 1]]) -> open3d.geometry.Geometry3D

    Apply scaling to the geometry coordinates.

Parameters:
  • scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.

  • center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.

Returns:

open3d.geometry.Geometry3D

  1. scale(self: open3d.geometry.Geometry3D, scale: float, center: numpy.ndarray[numpy.float64[3, 1]]) -> open3d.geometry.Geometry3D

    Apply scaling to the geometry coordinates.

Parameters:
  • scale (float) – The scale parameter that is multiplied to the points/vertices of the geometry.

  • center (numpy.ndarray[numpy.float64[3, 1]]) – Scale center used for transformation.

Returns:

open3d.geometry.Geometry3D

transform(self: open3d.geometry.Geometry3D, arg0: numpy.ndarray[numpy.float64[4, 4]]) open3d.geometry.Geometry3D

Apply transformation (4x4 matrix) to the geometry coordinates.

Parameters:

arg0 (numpy.ndarray[numpy.float64[4, 4]])

Returns:

open3d.geometry.Geometry3D

translate(self: open3d.geometry.Geometry3D, translation: numpy.ndarray[numpy.float64[3, 1]], relative: bool = True) open3d.geometry.Geometry3D

Apply translation to the geometry coordinates.

Parameters:
  • translation (numpy.ndarray[numpy.float64[3, 1]]) – A 3D vector to transform the geometry

  • relative (bool, optional, default=True) – If true, the translation vector is directly added to the geometry coordinates. Otherwise, the center is moved to the translation vector.

Returns:

open3d.geometry.Geometry3D

HalfEdgeTriangleMesh = <Type.HalfEdgeTriangleMesh: 7>
Image = <Type.Image: 8>
LineSet = <Type.LineSet: 4>
PointCloud = <Type.PointCloud: 1>
RGBDImage = <Type.RGBDImage: 9>
TetraMesh = <Type.TetraMesh: 10>
TriangleMesh = <Type.TriangleMesh: 6>
Unspecified = <Type.Unspecified: 0>
VoxelGrid = <Type.VoxelGrid: 2>
property vertex_colors

RGB colors of vertices.

Type:

float64 array of shape (num_vertices, 3), range [0, 1] , use numpy.asarray() to access data

property vertex_normals

Vertex normals.

Type:

float64 array of shape (num_vertices, 3), use numpy.asarray() to access data

property vertices

Vertex coordinates.

Type:

float64 array of shape (num_vertices, 3), use numpy.asarray() to access data