Class to aggregate color values from different votes in one voxel Can be used to compute min, max, average and sum voxel color.
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#include <VoxelGrid.h>
Class to aggregate color values from different votes in one voxel Can be used to compute min, max, average and sum voxel color.
◆ AggColorVoxel()
open3d::geometry::AggColorVoxel::AggColorVoxel |
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◆ Add() [1/2]
void open3d::geometry::AggColorVoxel::Add |
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const Eigen::Vector3i & |
voxel_index | ) |
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◆ Add() [2/2]
void open3d::geometry::AggColorVoxel::Add |
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const Eigen::Vector3i & |
voxel_index, |
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const Eigen::Vector3d & |
color |
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◆ GetAverageColor()
Eigen::Vector3d open3d::geometry::AggColorVoxel::GetAverageColor |
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const |
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◆ GetMaxColor()
Eigen::Vector3d open3d::geometry::AggColorVoxel::GetMaxColor |
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const |
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◆ GetMinColor()
Eigen::Vector3d open3d::geometry::AggColorVoxel::GetMinColor |
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const |
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◆ GetSumColor()
Eigen::Vector3d open3d::geometry::AggColorVoxel::GetSumColor |
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const |
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◆ GetVoxelIndex()
Eigen::Vector3i open3d::geometry::AggColorVoxel::GetVoxelIndex |
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const |
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◆ color_
Eigen::Vector3d open3d::geometry::AggColorVoxel::color_ |
◆ num_of_points_
int open3d::geometry::AggColorVoxel::num_of_points_ |
◆ voxel_index_
Eigen::Vector3i open3d::geometry::AggColorVoxel::voxel_index_ |
The documentation for this class was generated from the following file: